chromium/third_party/blink/renderer/platform/audio/dynamics_compressor.cc

/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "third_party/blink/renderer/platform/audio/dynamics_compressor.h"

#include <algorithm>
#include <cmath>

#include "base/logging.h"
#include "base/notreached.h"
#include "third_party/blink/renderer/platform/audio/audio_bus.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/audio/denormal_disabler.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "third_party/fdlibm/ieee754.h"

namespace blink {

namespace {

// Metering hits peaks instantly, but releases this fast (in seconds).
constexpr float kMeteringReleaseTimeConstant =;

constexpr float kUninitializedValue =;

constexpr float kPreDelay =;  // seconds

// Release zone values 0 -> 1.
constexpr float kReleaseZone1 =;
constexpr float kReleaseZone2 =;
constexpr float kReleaseZone3 =;
constexpr float kReleaseZone4 =;

constexpr float kABase =;
constexpr float kBBase =;
constexpr float kCBase =;
constexpr float kDBase =;
constexpr float kEBase =;

// Detector release time.
constexpr float kSatReleaseTime =;

// Returns x if x is finite (not NaN or infinite), otherwise returns
// default_value
float EnsureFinite(float x, float default_value) {}

}  // namespace

DynamicsCompressor::DynamicsCompressor(float sample_rate,
                                       unsigned number_of_channels)
    :{}

void DynamicsCompressor::Process(const AudioBus* source_bus,
                                 AudioBus* destination_bus,
                                 unsigned frames_to_process) {}

void DynamicsCompressor::Reset() {}

void DynamicsCompressor::SetNumberOfChannels(unsigned number_of_channels) {}

void DynamicsCompressor::SetParameterValue(unsigned parameter_id, float value) {}

float DynamicsCompressor::ParameterValue(unsigned parameter_id) const {}

float DynamicsCompressor::SampleRate() const {}

float DynamicsCompressor::Nyquist() const {}

double DynamicsCompressor::TailTime() const {}

double DynamicsCompressor::LatencyTime() const {}

bool DynamicsCompressor::RequiresTailProcessing() const {}

void DynamicsCompressor::InitializeParameters() {}

void DynamicsCompressor::SetPreDelayTime(float pre_delay_time) {}

// Exponential curve for the knee.
// It is 1st derivative matched at linear_threshold_ and asymptotically
// approaches the value linear_threshold_ + 1 / k.
float DynamicsCompressor::KneeCurve(float x, float k) const {}

// Full compression curve with constant ratio after knee.
float DynamicsCompressor::Saturate(float x, float k) const {}

float DynamicsCompressor::KAtSlope(float desired_slope) const {}

float DynamicsCompressor::UpdateStaticCurveParameters(float db_threshold,
                                                      float db_knee,
                                                      float ratio) {}

}  // namespace blink