chromium/third_party/blink/renderer/platform/audio/reverb_accumulation_buffer.cc

/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 */

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "third_party/blink/renderer/platform/audio/reverb_accumulation_buffer.h"

#include <algorithm>

#include "third_party/blink/renderer/platform/audio/vector_math.h"

namespace blink {

ReverbAccumulationBuffer::ReverbAccumulationBuffer(uint32_t length)
    :{}

void ReverbAccumulationBuffer::ReadAndClear(float* destination,
                                            uint32_t number_of_frames) {}

void ReverbAccumulationBuffer::UpdateReadIndex(
    uint32_t* read_index,
    uint32_t number_of_frames) const {}

uint32_t ReverbAccumulationBuffer::Accumulate(float* source,
                                              uint32_t number_of_frames,
                                              uint32_t* read_index,
                                              size_t delay_frames) {}

void ReverbAccumulationBuffer::Reset() {}

}  // namespace blink