/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #include "third_party/blink/renderer/platform/audio/reverb_convolver_stage.h" #include <algorithm> #include <memory> #include <utility> #include "third_party/blink/renderer/platform/audio/reverb_accumulation_buffer.h" #include "third_party/blink/renderer/platform/audio/reverb_convolver.h" #include "third_party/blink/renderer/platform/audio/reverb_input_buffer.h" #include "third_party/blink/renderer/platform/audio/vector_math.h" namespace blink { ReverbConvolverStage::ReverbConvolverStage( const float* impulse_response, size_t, size_t reverb_total_latency, size_t stage_offset, unsigned stage_length, unsigned fft_size, size_t render_phase, unsigned render_slice_size, ReverbAccumulationBuffer* accumulation_buffer, float scale, bool direct_mode) : … { … } void ReverbConvolverStage::ProcessInBackground(ReverbConvolver* convolver, uint32_t frames_to_process) { … } void ReverbConvolverStage::Process(const float* source, uint32_t frames_to_process) { … } void ReverbConvolverStage::Reset() { … } } // namespace blink