/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #include "third_party/blink/renderer/platform/audio/sinc_resampler.h" #include "base/memory/raw_ptr.h" #include "build/build_config.h" #include "third_party/blink/renderer/platform/audio/audio_bus.h" #include "third_party/blink/renderer/platform/wtf/math_extras.h" #include "third_party/fdlibm/ieee754.h" #if defined(ARCH_CPU_X86_FAMILY) #include <emmintrin.h> #endif // Input buffer layout, dividing the total buffer into regions (r0 - r5): // // |----------------|-----------------------------------------|----------------| // // blockSize + kernelSize / 2 // <---------------------------------------------------------> // r0 // // kernelSize / 2 kernelSize / 2 kernelSize / 2 kernelSize / 2 // <---------------> <---------------> <---------------> <---------------> // r1 r2 r3 r4 // // blockSize // <----------------------------------------> // r5 // The Algorithm: // // 1) Consume input frames into r0 (r1 is zero-initialized). // 2) Position kernel centered at start of r0 (r2) and generate output frames // until kernel is centered at start of r4, or we've finished generating // all the output frames. // 3) Copy r3 to r1 and r4 to r2. // 4) Consume input frames into r5 (zero-pad if we run out of input). // 5) Goto (2) until all of input is consumed. // // note: we're glossing over how the sub-sample handling works with // m_virtualSourceIndex, etc. namespace blink { SincResampler::SincResampler(double scale_factor, unsigned kernel_size, unsigned number_of_kernel_offsets) : … { … } void SincResampler::InitializeKernel() { … } void SincResampler::ConsumeSource(float* buffer, unsigned number_of_source_frames) { … } namespace { // BufferSourceProvider is an AudioSourceProvider wrapping an in-memory buffer. class BufferSourceProvider final : public AudioSourceProvider { … }; } // namespace void SincResampler::Process(const float* source, float* destination, int number_of_source_frames) { … } void SincResampler::Process(AudioSourceProvider* source_provider, float* destination, uint32_t frames_to_process) { … } } // namespace blink