chromium/third_party/blink/renderer/platform/audio/vector_math.cc

/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 */

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "third_party/blink/renderer/platform/audio/vector_math.h"

#include <cmath>

#include "base/compiler_specific.h"
#include "build/build_config.h"

#if BUILDFLAG(IS_MAC)
#include "third_party/blink/renderer/platform/audio/mac/vector_math_mac.h"
#elif defined(CPU_ARM_NEON)
#include "third_party/blink/renderer/platform/audio/cpu/arm/vector_math_neon.h"
#elif defined(HAVE_MIPS_MSA_INTRINSICS)
#include "third_party/blink/renderer/platform/audio/cpu/mips/vector_math_msa.h"
#elif defined(ARCH_CPU_X86_FAMILY)
#include "third_party/blink/renderer/platform/audio/cpu/x86/vector_math_x86.h"
#else
#include "third_party/blink/renderer/platform/audio/vector_math_scalar.h"
#endif

namespace blink::vector_math {

namespace {
#if BUILDFLAG(IS_MAC)
namespace impl = mac;
#elif defined(CPU_ARM_NEON)
namespace impl = neon;
#elif defined(HAVE_MIPS_MSA_INTRINSICS)
namespace impl = msa;
#elif defined(ARCH_CPU_X86_FAMILY)
impl;
#else
namespace impl = scalar;
#endif
}  // namespace

void PrepareFilterForConv(const float* filter_p,
                          int filter_stride,
                          size_t filter_size,
                          AudioFloatArray* prepared_filter) {}

void Conv(const float* source_p,
          int source_stride,
          const float* filter_p,
          int filter_stride,
          float* dest_p,
          int dest_stride,
          uint32_t frames_to_process,
          size_t filter_size,
          const AudioFloatArray* prepared_filter) {}

void Vadd(const float* source1p,
          int source_stride1,
          const float* source2p,
          int source_stride2,
          float* dest_p,
          int dest_stride,
          uint32_t frames_to_process) {}

void Vsub(const float* source1p,
          int source_stride1,
          const float* source2p,
          int source_stride2,
          float* dest_p,
          int dest_stride,
          uint32_t frames_to_process) {}

void Vclip(const float* source_p,
           int source_stride,
           const float* low_threshold_p,
           const float* high_threshold_p,
           float* dest_p,
           int dest_stride,
           uint32_t frames_to_process) {}

void Vclip(const float* source_p,
           int source_stride,
           float low_threshold_p,
           float high_threshold_p,
           float* dest_p,
           int dest_stride,
           uint32_t frames_to_process) {}

void Vmaxmgv(const float* source_p,
             int source_stride,
             float* max_p,
             uint32_t frames_to_process) {}

void Vmul(const float* source1p,
          int source_stride1,
          const float* source2p,
          int source_stride2,
          float* dest_p,
          int dest_stride,
          uint32_t frames_to_process) {}

void Vsma(const float* source_p,
          int source_stride,
          const float* scale,
          float* dest_p,
          int dest_stride,
          uint32_t frames_to_process) {}

void Vsma(const float* source_p,
          int source_stride,
          float scale,
          float* dest_p,
          int dest_stride,
          uint32_t frames_to_process) {}

void Vsmul(const float* source_p,
           int source_stride,
           const float* scale,
           float* dest_p,
           int dest_stride,
           uint32_t frames_to_process) {}

void Vsmul(const float* source_p,
           int source_stride,
           float scale,
           float* dest_p,
           int dest_stride,
           uint32_t frames_to_process) {}

void Vsadd(const float* source_p,
           int source_stride,
           const float* addend,
           float* dest_p,
           int dest_stride,
           uint32_t frames_to_process) {}

void Vsadd(const float* source_p,
           int source_stride,
           float addend,
           float* dest_p,
           int dest_stride,
           uint32_t frames_to_process) {}

void Vsvesq(const float* source_p,
            int source_stride,
            float* sum_p,
            uint32_t frames_to_process) {}

void Zvmul(const float* real1p,
           const float* imag1p,
           const float* real2p,
           const float* imag2p,
           float* real_dest_p,
           float* imag_dest_p,
           uint32_t frames_to_process) {}

}  // namespace blink::vector_math