/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_VECTOR_MATH_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_VECTOR_MATH_H_ #include <cstddef> #include "third_party/blink/renderer/platform/audio/audio_array.h" #include "third_party/blink/renderer/platform/platform_export.h" // Defines the interface for several vector math functions whose implementation // will ideally be optimized. namespace blink::vector_math { // Direct vector convolution: // // dest[k*dest_stride] = // sum(source[(k+m)*source_stride]*filter[m*filter_stride]) for all m PLATFORM_EXPORT void Conv(const float* source_p, int source_stride, const float* filter_p, int filter_stride, float* dest_p, int dest_stride, uint32_t frames_to_process, size_t filter_size, const AudioFloatArray* prepared_filter); // Prepare filter for Conv for faster processing. PLATFORM_EXPORT void PrepareFilterForConv(const float* filter_p, int filter_stride, size_t filter_size, AudioFloatArray* prepared_filter); // Vector scalar multiply and then add. // // dest[k*dest_stride] += scale * source[k*source_stride] // // Note: Mac has a different implementation, and it may produce slightly // different results from what linux and windows would do. PLATFORM_EXPORT void Vsma(const float* source_p, int source_stride, const float* scale, float* dest_p, int dest_stride, uint32_t frames_to_process); PLATFORM_EXPORT void Vsma(const float* source_p, int source_stride, float scale, float* dest_p, int dest_stride, uint32_t frames_to_process); // Vector scalar multiply: // // dest[k*dest_stride] = scale * source[k*source_stride] PLATFORM_EXPORT void Vsmul(const float* source_p, int source_stride, const float* scale, float* dest_p, int dest_stride, uint32_t frames_to_process); PLATFORM_EXPORT void Vsmul(const float* source_p, int source_stride, float scale, float* dest_p, int dest_stride, uint32_t frames_to_process); PLATFORM_EXPORT void Vsadd(const float* source_p, int source_stride, const float* addend, float* dest_p, int dest_stride, uint32_t frames_to_process); PLATFORM_EXPORT void Vsadd(const float* source_p, int source_stride, float addend, float* dest_p, int dest_stride, uint32_t frames_to_process); // Vector add: // // dest[k*dest_stride] = source1[k*source_stride1] + source2[k*source_stride2] PLATFORM_EXPORT void Vadd(const float* source1p, int source_stride1, const float* source2p, int source_stride2, float* dest_p, int dest_stride, uint32_t frames_to_process); // Vector subtract: // // dest[k*dest_stride] = source1[k*source_stride1] - source2[k*source_stride2] PLATFORM_EXPORT void Vsub(const float* source1p, int source_stride1, const float* source2p, int source_stride2, float* dest_p, int dest_stride, uint32_t frames_to_process); // Finds the maximum magnitude of a float vector: // // max = max(abs(source[k*source_stride])) for all k. PLATFORM_EXPORT void Vmaxmgv(const float* source_p, int source_stride, float* max_p, uint32_t frames_to_process); // Sums the squares of a float vector's elements: // // sum = sum(source[k*source_stride]^2, k = 0, frames_to_process); PLATFORM_EXPORT void Vsvesq(const float* source_p, int source_stride, float* sum_p, uint32_t frames_to_process); // For an element-by-element multiply of two float vectors: // // dest[k*dest_stride] = source1[k*source_stride1] * source2[k*source_stride2] PLATFORM_EXPORT void Vmul(const float* source1p, int source_stride1, const float* source2p, int source_stride2, float* dest_p, int dest_stride, uint32_t frames_to_process); // Multiplies two complex vectors. Complex version of Vmul where |rea1p| and // |imag1p| forms the real and complex components of source1; |real2p| and // |imag2p| the components of source2, and |real_dest_p| and |imag_dest_p|, the // components of the destination. PLATFORM_EXPORT void Zvmul(const float* real1p, const float* imag1p, const float* real2p, const float* imag2p, float* real_dest_p, float* imag_dest_p, uint32_t frames_to_process); // Copies elements while clipping values to the threshold inputs. // // dest[k*dest_stride] = clip(source[k*source_stride], low, high) // // where y = clip(x, low, high) = max(low, min(x, high)), effectively making // low <= y <= high. PLATFORM_EXPORT void Vclip(const float* source_p, int source_stride, const float* low_threshold_p, const float* high_threshold_p, float* dest_p, int dest_stride, uint32_t frames_to_process); PLATFORM_EXPORT void Vclip(const float* source_p, int source_stride, float low_threshold_p, float high_threshold_p, float* dest_p, int dest_stride, uint32_t frames_to_process); } // namespace blink::vector_math #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_VECTOR_MATH_H_