chromium/third_party/blink/renderer/platform/audio/vector_math_scalar.h

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_VECTOR_MATH_SCALAR_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_VECTOR_MATH_SCALAR_H_

#include <algorithm>
#include <cmath>

#include "base/check_op.h"
#include "third_party/blink/renderer/platform/audio/audio_array.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"

namespace blink {
namespace vector_math {
namespace scalar {

ALWAYS_INLINE static void Conv(const float* source_p,
                               int source_stride,
                               const float* filter_p,
                               int filter_stride,
                               float* dest_p,
                               int dest_stride,
                               uint32_t frames_to_process,
                               size_t filter_size,
                               const AudioFloatArray* /*prepared_filter*/) {}

ALWAYS_INLINE static void Vadd(const float* source1p,
                               int source_stride1,
                               const float* source2p,
                               int source_stride2,
                               float* dest_p,
                               int dest_stride,
                               uint32_t frames_to_process) {}

ALWAYS_INLINE static void Vsub(const float* source1p,
                               int source_stride1,
                               const float* source2p,
                               int source_stride2,
                               float* dest_p,
                               int dest_stride,
                               uint32_t frames_to_process) {}

ALWAYS_INLINE static void Vclip(const float* source_p,
                                int source_stride,
                                const float* low_threshold_p,
                                const float* high_threshold_p,
                                float* dest_p,
                                int dest_stride,
                                uint32_t frames_to_process) {}

ALWAYS_INLINE static void Vmaxmgv(const float* source_p,
                                  int source_stride,
                                  float* max_p,
                                  uint32_t frames_to_process) {}

ALWAYS_INLINE static void Vmul(const float* source1p,
                               int source_stride1,
                               const float* source2p,
                               int source_stride2,
                               float* dest_p,
                               int dest_stride,
                               uint32_t frames_to_process) {}

ALWAYS_INLINE static void Vsma(const float* source_p,
                               int source_stride,
                               const float* scale,
                               float* dest_p,
                               int dest_stride,
                               uint32_t frames_to_process) {}

ALWAYS_INLINE static void Vsmul(const float* source_p,
                                int source_stride,
                                const float* scale,
                                float* dest_p,
                                int dest_stride,
                                uint32_t frames_to_process) {}

ALWAYS_INLINE static void Vsadd(const float* source_p,
                                int source_stride,
                                const float* addend,
                                float* dest_p,
                                int dest_stride,
                                uint32_t frames_to_process) {}

ALWAYS_INLINE static void Vsvesq(const float* source_p,
                                 int source_stride,
                                 float* sum_p,
                                 uint32_t frames_to_process) {}

ALWAYS_INLINE static void Zvmul(const float* real1p,
                                const float* imag1p,
                                const float* real2p,
                                const float* imag2p,
                                float* real_dest_p,
                                float* imag_dest_p,
                                uint32_t frames_to_process) {}

}  // namespace scalar
}  // namespace vector_math
}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_VECTOR_MATH_SCALAR_H_