#include "third_party/blink/renderer/platform/bindings/async_iterator_base.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
namespace blink::bindings {
v8::Local<v8::Promise> AsyncIteratorBase::next(
ScriptState* script_state,
ExceptionState& exception_state) { … }
v8::Local<v8::Promise> AsyncIteratorBase::returnForBinding(
ScriptState* script_state,
ExceptionState& exception_state) { … }
v8::Local<v8::Promise> AsyncIteratorBase::returnForBinding(
ScriptState* script_state,
v8::Local<v8::Value> value,
ExceptionState& exception_state) { … }
void AsyncIteratorBase::Trace(Visitor* visitor) const { … }
}