#include "third_party/blink/renderer/platform/bindings/multi_worlds_v8_reference.h"
#include "third_party/blink/renderer/platform/bindings/dom_wrapper_world.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/bindings/v8_object_data_store.h"
namespace blink {
MultiWorldsV8Reference::MultiWorldsV8Reference(v8::Isolate* isolate,
v8::Local<v8::Value> value)
: … { … }
v8::Local<v8::Value> MultiWorldsV8Reference::GetValue(
ScriptState* script_state) { … }
void MultiWorldsV8Reference::Trace(Visitor* visitor) const { … }
v8::Local<v8::Object> MultiWorldsV8Reference::GetObject(
ScriptState* script_state) { … }
}