chromium/third_party/blink/renderer/platform/bindings/script_wrappable.h

/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions are
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 * in the documentation and/or other materials provided with the
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SCRIPT_WRAPPABLE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SCRIPT_WRAPPABLE_H_

#include "build/build_config.h"
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h"
#include "third_party/blink/renderer/platform/bindings/wrapper_type_info.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/type_traits.h"
#include "v8/include/v8.h"

namespace blink {

class DOMDataStore;
class ScriptState;

// ScriptWrappable provides a way to map from/to C++ DOM implementation to/from
// JavaScript object (platform object).  ToV8() converts a ScriptWrappable to
// a v8::Object and ToScriptWrappable() converts a v8::Object back to
// a ScriptWrappable.  v8::Object as platform object is called "wrapper object".
// The wrapper object for the main world is stored in ScriptWrappable.  Wrapper
// objects for other worlds are stored in DOMDataStore.
class PLATFORM_EXPORT ScriptWrappable
    : public GarbageCollected<ScriptWrappable>,
      public NameClient {};

template <typename T>
  requires std::derived_from<T, ScriptWrappable>
T* ToScriptWrappable(v8::Isolate* isolate, v8::Local<v8::Object> wrapper) {}

// Defines |GetWrapperTypeInfo| virtual method which returns the WrapperTypeInfo
// of the instance. Also declares a static member of type WrapperTypeInfo, of
// which the definition is given by the IDL code generator.
//
// All the derived classes of ScriptWrappable, regardless of directly or
// indirectly, must write this macro in the class definition as long as the
// class has a corresponding .idl file.
#define DEFINE_WRAPPERTYPEINFO()

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SCRIPT_WRAPPABLE_H_