#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_OBJECT_DATA_STORE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_OBJECT_DATA_STORE_H_
#include "third_party/blink/renderer/platform/bindings/multi_worlds_v8_reference.h"
#include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "v8/include/v8.h"
namespace blink {
class V8ObjectDataStore final : public GarbageCollected<V8ObjectDataStore> { … };
}
#endif