#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_PRIVATE_PROPERTY_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_PRIVATE_PROPERTY_H_
#include "base/memory/ptr_util.h"
#include "third_party/blink/renderer/platform/bindings/scoped_persistent.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding_macros.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "v8/include/v8.h"
namespace blink {
class PLATFORM_EXPORT V8PrivateProperty { … };
}
#endif