#include "third_party/blink/renderer/platform/fonts/font_unique_name_lookup.h"
#include "build/build_config.h"
#if BUILDFLAG(IS_ANDROID)
#include "third_party/blink/public/mojom/font_unique_name_lookup/font_unique_name_lookup.mojom-blink.h"
#include "third_party/blink/renderer/platform/fonts/android/font_unique_name_lookup_android.h"
#elif BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
#include "third_party/blink/renderer/platform/fonts/linux/font_unique_name_lookup_linux.h"
#elif BUILDFLAG(IS_WIN)
#include "third_party/blink/renderer/platform/fonts/win/font_unique_name_lookup_win.h"
#endif
namespace blink {
FontUniqueNameLookup::FontUniqueNameLookup() = default;
std::unique_ptr<FontUniqueNameLookup>
FontUniqueNameLookup::GetPlatformUniqueNameLookup() { … }
}