#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_FONT_UNIQUE_NAME_LOOKUP_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_FONT_UNIQUE_NAME_LOOKUP_H_
#include "base/functional/callback.h"
#include "base/notreached.h"
#include "build/build_config.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkTypeface.h"
#if BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_WIN)
#include "third_party/blink/public/common/font_unique_name_lookup/font_table_matcher.h"
#endif
#include <memory>
namespace blink {
class FontTableMatcher;
class FontUniqueNameLookup { … };
}
#endif