chromium/third_party/blink/renderer/platform/fonts/linux/font_cache_linux.cc

/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/platform/fonts/font_cache.h"

#include "build/build_config.h"
#include "third_party/blink/public/platform/linux/web_sandbox_support.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/platform/fonts/font_platform_data.h"
#include "third_party/blink/renderer/platform/fonts/simple_font_data.h"
#include "ui/gfx/font_fallback_linux.h"

namespace blink {

static AtomicString& MutableSystemFontFamily() {}

// static
const AtomicString& FontCache::SystemFontFamily() {}

// static
void FontCache::SetSystemFontFamily(const AtomicString& family_name) {}

bool FontCache::GetFontForCharacter(UChar32 c,
                                    const char* preferred_locale,
                                    gfx::FallbackFontData* fallback_font) {}

const SimpleFontData* FontCache::PlatformFallbackFontForCharacter(
    const FontDescription& font_description,
    UChar32 c,
    const SimpleFontData*,
    FontFallbackPriority fallback_priority) {}

}  // namespace blink