#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_SCRIPT_RUN_ITERATOR_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_SCRIPT_RUN_ITERATOR_H_
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/deque.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include <unicode/uchar.h>
#include <unicode/uscript.h>
namespace blink {
class ScriptData;
class PLATFORM_EXPORT ScriptRunIterator { … };
class PLATFORM_EXPORT ScriptData { … };
class PLATFORM_EXPORT ICUScriptData : public ScriptData { … };
}
#endif