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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_WIN_FONT_FALLBACK_WIN_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_WIN_FONT_FALLBACK_WIN_H_
#include <unicode/locid.h>
#include <unicode/uscript.h>
#include "third_party/blink/renderer/platform/fonts/font_description.h"
#include "third_party/blink/renderer/platform/fonts/font_fallback_priority.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
class SkFontMgr;
namespace blink {
// Return a font family that can render |character| based on what script
// that characters belong to based on hard-coded tables that have been curated
// over time. When scriptChecked is non-zero, the script used to determine the
// family is returned.
PLATFORM_EXPORT const AtomicString& GetFallbackFamily(
UChar32 character,
FontDescription::GenericFamilyType,
const LayoutLocale* content_locale,
FontFallbackPriority,
const SkFontMgr& font_manager,
UScriptCode& script_out);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_WIN_FONT_FALLBACK_WIN_H_