chromium/third_party/blink/renderer/platform/geometry/float_polygon.cc

/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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#include "third_party/blink/renderer/platform/geometry/float_polygon.h"

#include <memory>
#include "third_party/blink/renderer/platform/wtf/math_extras.h"

namespace blink {

static inline bool AreCollinearPoints(const gfx::PointF& p0,
                                      const gfx::PointF& p1,
                                      const gfx::PointF& p2) {}

static inline bool AreCoincidentPoints(const gfx::PointF& p0,
                                       const gfx::PointF& p1) {}

static inline unsigned NextVertexIndex(unsigned vertex_index,
                                       unsigned n_vertices,
                                       bool clockwise) {}

static unsigned FindNextEdgeVertexIndex(const FloatPolygon& polygon,
                                        unsigned vertex_index1,
                                        bool clockwise) {}

FloatPolygon::FloatPolygon(Vector<gfx::PointF> vertices)
    :{}

bool FloatPolygon::OverlappingEdges(
    float min_y,
    float max_y,
    Vector<const FloatPolygonEdge*>& result) const {}

bool VertexPair::Intersection(const VertexPair& other,
                              gfx::PointF& point) const {}

}  // namespace blink