/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_POLYGON_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_POLYGON_H_ #include "base/check_op.h" #include "base/memory/raw_ptr.h" #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/pod_interval_tree.h" #include "third_party/blink/renderer/platform/wtf/vector.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/rect_f.h" namespace blink { class FloatPolygonEdge; class PLATFORM_EXPORT FloatPolygon { … }; class PLATFORM_EXPORT VertexPair { … }; class PLATFORM_EXPORT FloatPolygonEdge final : public VertexPair { … }; } // namespace blink namespace WTF { // These structures are used by PODIntervalTree for debugging. #ifndef NDEBUG template <> struct ValueToString<blink::FloatPolygonEdge*> { … }; #endif } // namespace WTF #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_POLYGON_H_