/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_ROUNDED_RECT_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_ROUNDED_RECT_H_ #include <iosfwd> #include <optional> #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" #include "third_party/skia/include/core/SkRRect.h" #include "ui/gfx/geometry/insets_f.h" #include "ui/gfx/geometry/outsets_f.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/rrect_f.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/skia_conversions.h" namespace gfx { class QuadF; } namespace blink { // Represents a rect with rounded corners. // We don't use gfx::RRectF in blink because gfx::RRectF is based on SkRRect // which always keeps the radii constrained within the size of the rect, but // in blink sometimes we need to keep the unconstrained status of a rounded // rect. See ConstrainRadii(). This class also provides functions that are // uniquely needed by blink. class PLATFORM_EXPORT FloatRoundedRect { … }; operator SkRRect() constexpr bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect::Radii& b) { … } constexpr bool operator!=(const FloatRoundedRect::Radii& a, const FloatRoundedRect::Radii& b) { … } constexpr bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) { … } constexpr bool operator!=(const FloatRoundedRect& a, const FloatRoundedRect& b) { … } PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const FloatRoundedRect&); PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const FloatRoundedRect::Radii&); } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_ROUNDED_RECT_H_