/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/geometry/float_rounded_rect.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/blink/renderer/platform/geometry/infinite_int_rect.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" #include "ui/gfx/geometry/quad_f.h" namespace blink { #define TEST_INTERCEPTS(roundedRect, yCoordinate, expectedMinXIntercept, \ expectedMaxXIntercept) … TEST(FloatRoundedRectTest, zeroRadii) { … } TEST(FloatRoundedRectTest, circle) { … } /* * FloatRoundedRect geometry for this test. Corner radii are in parens, x and y * intercepts for the elliptical corners are noted. The rectangle itself is at * 0,0 with width and height 100. * * (10, 15) x=10 x=90 (10, 20) * (--+---------+--) * y=15 +--| |-+ y=20 * | | * | | * y=85 + -| |- + y=70 * (--+---------+--) * (25, 15) x=25 x=80 (20, 30) */ TEST(FloatRoundedRectTest, ellipticalCorners) { … } TEST(FloatRoundedRectTest, IntersectsQuadIsInclusive) { … } TEST(FloatRoundedrectTest, ConstrainRadii) { … } TEST(FloatRoundedRectTest, OutsetRect) { … } TEST(FloatRoundedRectTest, InsetRect) { … } TEST(FloatRoundedRectTest, OutsetWithRadii) { … } TEST(FloatRoundedRectTest, InsetWithRadii) { … } // Outset() should keep zero components in radii to ensure sharp corners are // still sharp. TEST(FloatRoundedRectTest, InsetWithPartialZeroRadii) { … } TEST(FloatRoundedRectTest, OutsetForMarginOrShadow) { … } TEST(FloatRoundedRectTest, InsetToBeNonRenderable) { … } TEST(FloatRoundedRectTest, OutsetForShapeMargin) { … } TEST(FloatRoundedRectTest, IntersectsQuadEnclosing) { … } TEST(FloatRoundedRectTest, Conversion) { … } TEST(FloatRoundedRectTest, ToString) { … } } // namespace blink