/* * Copyright (c) 2012, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_LAYOUT_POINT_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_LAYOUT_POINT_H_ #include <iosfwd> #include "third_party/blink/renderer/platform/geometry/layout_unit.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/forward.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/vector2d.h" namespace WTF { class String; } // namespace WTF namespace blink { class PLATFORM_EXPORT LayoutPoint { … }; ALWAYS_INLINE constexpr bool operator==(const LayoutPoint& a, const LayoutPoint& b) { … } constexpr bool operator!=(const LayoutPoint& a, const LayoutPoint& b) { … } inline gfx::Point ToRoundedPoint(const LayoutPoint& point) { … } inline gfx::Vector2d ToRoundedVector2d(const LayoutPoint& p) { … } PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const LayoutPoint&); } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_LAYOUT_POINT_H_