#include "third_party/blink/renderer/platform/graphics/box_reflection.h"
#include "third_party/blink/renderer/platform/graphics/skia/skia_utils.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include <utility>
namespace blink {
BoxReflection::BoxReflection(ReflectionDirection direction, float offset)
: … { … }
BoxReflection::BoxReflection(ReflectionDirection direction,
float offset,
PaintRecord mask,
const gfx::RectF& mask_bounds)
: … { … }
BoxReflection::BoxReflection(const BoxReflection& reflection) = default;
BoxReflection::~BoxReflection() = default;
SkMatrix BoxReflection::ReflectionMatrix() const { … }
gfx::RectF BoxReflection::MapRect(const gfx::RectF& rect) const { … }
}