chromium/third_party/blink/renderer/platform/graphics/box_reflection.h

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_BOX_REFLECTION_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_BOX_REFLECTION_H_

#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "ui/gfx/geometry/rect_f.h"

class SkMatrix;

namespace blink {

// A reflection, as created by -webkit-box-reflect. Consists of:
// * a direction (either vertical or horizontal)
// * an offset to be applied to the reflection after flipping about the
//   x- or y-axis, according to the direction
// * a mask image, which will be applied to the reflection before the
//   reflection matrix is applied
class PLATFORM_EXPORT BoxReflection {};

inline bool operator==(const BoxReflection& a, const BoxReflection& b) {}

inline bool operator!=(const BoxReflection& a, const BoxReflection& b) {}

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_BOX_REFLECTION_H_