/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_CANVAS_2D_LAYER_BRIDGE_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_CANVAS_2D_LAYER_BRIDGE_H_ #include <memory> #include <utility> #include "base/memory/raw_ptr.h" #include "base/memory/scoped_refptr.h" #include "base/rand_util.h" #include "build/build_config.h" #include "third_party/blink/renderer/platform/graphics/canvas_hibernation_handler.h" #include "third_party/blink/renderer/platform/graphics/canvas_resource_host.h" #include "third_party/blink/renderer/platform/graphics/canvas_resource_provider.h" #include "third_party/blink/renderer/platform/graphics/graphics_types.h" #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/wtf/deque.h" struct SkImageInfo; namespace blink { class StaticBitmapImage; class PLATFORM_EXPORT Canvas2DLayerBridge { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_CANVAS_2D_LAYER_BRIDGE_H_