chromium/third_party/blink/renderer/platform/graphics/compositing/adjust_mask_layer_geometry.cc

// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/platform/graphics/compositing/adjust_mask_layer_geometry.h"

#include <math.h>
#include <algorithm>

#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d_f.h"

namespace blink {

void AdjustMaskLayerGeometry(const TransformPaintPropertyNode& transform,
                             gfx::Vector2dF& layer_offset,
                             gfx::Size& layer_bounds) {}

}  // namespace blink