#include "third_party/blink/renderer/platform/graphics/compositing/adjust_mask_layer_geometry.h"
#include <math.h>
#include <algorithm>
#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace blink {
void AdjustMaskLayerGeometry(const TransformPaintPropertyNode& transform,
gfx::Vector2dF& layer_offset,
gfx::Size& layer_bounds) { … }
}