#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_COMPOSITING_PAINT_CHUNKS_TO_CC_LAYER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_COMPOSITING_PAINT_CHUNKS_TO_CC_LAYER_H_
#include "cc/input/layer_selection_bound.h"
#include "cc/paint/display_item_list.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "ui/gfx/geometry/rect.h"
namespace cc {
class DisplayItemList;
class Layer;
}
namespace blink {
class PaintChunkSubset;
class PropertyTreeState;
class RasterInvalidationTracking;
struct RasterUnderInvalidationCheckingParams { … };
class PLATFORM_EXPORT PaintChunksToCcLayer { … };
}
#endif