chromium/third_party/blink/renderer/platform/graphics/compositing/pending_layer.h

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_COMPOSITING_PENDING_LAYER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_COMPOSITING_PENDING_LAYER_H_

#include "base/check_op.h"
#include "cc/input/layer_selection_bound.h"
#include "third_party/blink/renderer/platform/graphics/compositing/content_layer_client_impl.h"
#include "third_party/blink/renderer/platform/graphics/lcd_text_preference.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_chunk_subset.h"
#include "third_party/blink/renderer/platform/graphics/paint/property_tree_state.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/vector2d_f.h"

namespace cc {
class LayerTreeHost;
}

namespace blink {

class PendingLayer;
PendingLayers;

// A pending layer is a collection of paint chunks that will end up in the same
// cc::Layer.
class PLATFORM_EXPORT PendingLayer {};

PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const PendingLayer&);

}  // namespace blink

WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS()

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_COMPOSITING_PENDING_LAYER_H_