/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/graphics/draw_looper_builder.h" #include <memory> #include "base/memory/scoped_refptr.h" #include "cc/paint/draw_looper.h" #include "third_party/blink/renderer/platform/graphics/color.h" #include "third_party/blink/renderer/platform/graphics/skia/skia_utils.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkColorFilter.h" #include "third_party/skia/include/core/SkPaint.h" #include "ui/gfx/geometry/size_f.h" namespace blink { DrawLooperBuilder::DrawLooperBuilder() = default; DrawLooperBuilder::~DrawLooperBuilder() = default; sk_sp<cc::DrawLooper> DrawLooperBuilder::DetachDrawLooper() { … } void DrawLooperBuilder::AddUnmodifiedContent() { … } void DrawLooperBuilder::AddShadow(const gfx::Vector2dF& offset, float blur, const Color& color, ShadowTransformMode shadow_transform_mode, ShadowAlphaMode shadow_alpha_mode) { … } } // namespace blink