chromium/third_party/blink/renderer/platform/graphics/filters/fe_lighting.cc

/*
 * Copyright (C) 2010 University of Szeged
 * Copyright (C) 2010 Zoltan Herczeg
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/platform/graphics/filters/fe_lighting.h"

#include "base/types/optional_util.h"
#include "third_party/blink/renderer/platform/graphics/filters/distant_light_source.h"
#include "third_party/blink/renderer/platform/graphics/filters/paint_filter_builder.h"
#include "third_party/blink/renderer/platform/graphics/filters/point_light_source.h"
#include "third_party/blink/renderer/platform/graphics/filters/spot_light_source.h"
#include "third_party/skia/include/core/SkPoint3.h"

namespace blink {

FELighting::FELighting(Filter* filter,
                       LightingType lighting_type,
                       const Color& lighting_color,
                       float surface_scale,
                       float diffuse_constant,
                       float specular_constant,
                       float specular_exponent,
                       scoped_refptr<LightSource> light_source)
    :{}

Color FELighting::LightingColor() const {}

bool FELighting::SetLightingColor(const Color& lighting_color) {}

float FELighting::SurfaceScale() const {}

bool FELighting::SetSurfaceScale(float surface_scale) {}

sk_sp<PaintFilter> FELighting::CreateImageFilter() {}

PaintFilter::LightingType FELighting::GetLightingType() {}

float FELighting::GetFilterConstant() {}

}  // namespace blink