/* * Copyright (C) 2010 University of Szeged * Copyright (C) 2010 Zoltan Herczeg * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/graphics/filters/fe_lighting.h" #include "base/types/optional_util.h" #include "third_party/blink/renderer/platform/graphics/filters/distant_light_source.h" #include "third_party/blink/renderer/platform/graphics/filters/paint_filter_builder.h" #include "third_party/blink/renderer/platform/graphics/filters/point_light_source.h" #include "third_party/blink/renderer/platform/graphics/filters/spot_light_source.h" #include "third_party/skia/include/core/SkPoint3.h" namespace blink { FELighting::FELighting(Filter* filter, LightingType lighting_type, const Color& lighting_color, float surface_scale, float diffuse_constant, float specular_constant, float specular_exponent, scoped_refptr<LightSource> light_source) : … { … } Color FELighting::LightingColor() const { … } bool FELighting::SetLightingColor(const Color& lighting_color) { … } float FELighting::SurfaceScale() const { … } bool FELighting::SetSurfaceScale(float surface_scale) { … } sk_sp<PaintFilter> FELighting::CreateImageFilter() { … } PaintFilter::LightingType FELighting::GetLightingType() { … } float FELighting::GetFilterConstant() { … } } // namespace blink