chromium/third_party/blink/renderer/platform/graphics/filters/fe_specular_lighting.cc

/*
 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <[email protected]>
 * Copyright (C) 2004, 2005 Rob Buis <[email protected]>
 * Copyright (C) 2005 Eric Seidel <[email protected]>
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "third_party/blink/renderer/platform/graphics/filters/fe_specular_lighting.h"

#include <algorithm>
#include "third_party/blink/renderer/platform/graphics/filters/light_source.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "third_party/blink/renderer/platform/wtf/text/text_stream.h"

namespace blink {

FESpecularLighting::FESpecularLighting(Filter* filter,
                                       const Color& lighting_color,
                                       float surface_scale,
                                       float specular_constant,
                                       float specular_exponent,
                                       scoped_refptr<LightSource> light_source)
    :{}

FESpecularLighting::~FESpecularLighting() = default;

float FESpecularLighting::SpecularConstant() const {}

bool FESpecularLighting::SetSpecularConstant(float specular_constant) {}

float FESpecularLighting::SpecularExponent() const {}

bool FESpecularLighting::SetSpecularExponent(float specular_exponent) {}

WTF::TextStream& FESpecularLighting::ExternalRepresentation(WTF::TextStream& ts,
                                                            int indent) const {}

}  // namespace blink