/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/graphics/filters/filter.h" #include "third_party/blink/renderer/platform/graphics/filters/filter_effect.h" #include "third_party/blink/renderer/platform/graphics/filters/source_graphic.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" namespace blink { Filter::Filter(float scale) : … { … } Filter::Filter(const gfx::RectF& reference_box, const gfx::RectF& filter_region, float scale, UnitScaling unit_scaling) : … { … } void Filter::Trace(Visitor* visitor) const { … } gfx::RectF Filter::MapLocalRectToAbsoluteRect(const gfx::RectF& rect) const { … } gfx::RectF Filter::MapAbsoluteRectToLocalRect(const gfx::RectF& rect) const { … } float Filter::ApplyHorizontalScale(float value) const { … } float Filter::ApplyVerticalScale(float value) const { … } gfx::Point3F Filter::Resolve3dPoint(gfx::Point3F point) const { … } void Filter::SetLastEffect(FilterEffect* effect) { … } } // namespace blink