/* * Copyright (C) 2008 Alex Mathews <[email protected]> * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <[email protected]> * Copyright (C) 2004, 2005 Rob Buis <[email protected]> * Copyright (C) 2005 Eric Seidel <[email protected]> * Copyright (C) 2010 Zoltan Herczeg <[email protected]> * Copyright (C) 2011 University of Szeged * Copyright (C) 2011 Renata Hodovan <[email protected]> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/graphics/filters/spot_light_source.h" #include "third_party/blink/renderer/platform/wtf/math_extras.h" #include "third_party/blink/renderer/platform/wtf/text/text_stream.h" namespace blink { bool SpotLightSource::SetPosition(const gfx::Point3F& position) { … } bool SpotLightSource::SetPointsAt(const gfx::Point3F& points_at) { … } bool SpotLightSource::SetSpecularExponent(float specular_exponent) { … } bool SpotLightSource::SetLimitingConeAngle(float limiting_cone_angle) { … } WTF::TextStream& SpotLightSource::ExternalRepresentation( WTF::TextStream& ts) const { … } } // namespace blink