chromium/third_party/blink/renderer/platform/graphics/graphics_context_state.cc

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/platform/graphics/graphics_context_state.h"

#include "third_party/blink/renderer/platform/graphics/paint/paint_shader.h"
#include "third_party/blink/renderer/platform/graphics/stroke_data.h"

namespace blink {

static inline cc::PaintFlags::FilterQuality FilterQualityForPaint(
    InterpolationQuality quality) {}

GraphicsContextState::GraphicsContextState() {}

GraphicsContextState::GraphicsContextState(const GraphicsContextState& other)
    :{}

void GraphicsContextState::Copy(const GraphicsContextState& source) {}

void GraphicsContextState::SetStrokeThickness(float thickness) {}

void GraphicsContextState::SetStroke(const StrokeData& stroke_data) {}

void GraphicsContextState::SetStrokeColor(const Color& color) {}

void GraphicsContextState::SetFillColor(const Color& color) {}

// Shadow. (This will need tweaking if we use draw loopers for other things.)
void GraphicsContextState::SetDrawLooper(sk_sp<cc::DrawLooper> draw_looper) {}

void GraphicsContextState::SetInterpolationQuality(
    InterpolationQuality quality) {}

void GraphicsContextState::SetDynamicRangeLimit(DynamicRangeLimit limit) {}

void GraphicsContextState::SetShouldAntialias(bool should_antialias) {}

}  // namespace blink