chromium/third_party/blink/renderer/platform/graphics/graphics_context_state.h

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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_GRAPHICS_CONTEXT_STATE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_GRAPHICS_CONTEXT_STATE_H_

#include <memory>

#include "base/check_op.h"
#include "base/memory/ptr_util.h"
#include "cc/paint/draw_looper.h"
#include "cc/paint/paint_flags.h"
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/graphics/graphics_types.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/skia/include/core/SkRefCnt.h"

namespace blink {

class StrokeData;

// Encapsulates the state information we store for each pushed graphics state.
// Only GraphicsContext can use this class.
class PLATFORM_EXPORT GraphicsContextState final {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_GRAPHICS_CONTEXT_STATE_H_