/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #include "third_party/blink/renderer/platform/graphics/graphics_context.h" #include <memory> #include "build/build_config.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/blink/renderer/platform/graphics/bitmap_image.h" #include "third_party/blink/renderer/platform/graphics/paint/paint_canvas.h" #include "third_party/blink/renderer/platform/graphics/paint/paint_controller.h" #include "third_party/blink/renderer/platform/graphics/paint/paint_record.h" #include "third_party/blink/renderer/platform/graphics/path.h" #include "third_party/blink/renderer/platform/testing/font_test_helpers.h" #include "third_party/blink/renderer/platform/testing/unit_test_helpers.h" #include "third_party/blink/renderer/platform/text/text_run.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkCanvas.h" #include "third_party/skia/include/core/SkShader.h" namespace blink { namespace { #define EXPECT_EQ_RECT(a, b) … #define EXPECT_OPAQUE_PIXELS_IN_RECT(bitmap, opaqueRect) … #define EXPECT_OPAQUE_PIXELS_ONLY_IN_RECT(bitmap, opaqueRect) … AutoDarkMode AutoDarkModeDisabled() { … } TEST(GraphicsContextTest, Recording) { … } TEST(GraphicsContextTest, UnboundedDrawsAreClipped) { … } class GraphicsContextDarkModeTest : public testing::Test { … }; // This is a baseline test where dark mode is turned off. Compare other variants // of the test where dark mode is enabled. TEST_F(GraphicsContextDarkModeTest, DarkModeOff) { … } // Simple invert for testing. Each color component |c| // is replaced with |255 - c| for easy testing. TEST_F(GraphicsContextDarkModeTest, SimpleInvertForTesting) { … } // Invert brightness (with gamma correction). TEST_F(GraphicsContextDarkModeTest, InvertBrightness) { … } // Invert lightness (in HSL space). TEST_F(GraphicsContextDarkModeTest, InvertLightness) { … } TEST_F(GraphicsContextDarkModeTest, InvertLightnessPlusContrast) { … } } // namespace } // namespace blink