#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_IMAGE_TO_BUFFER_COPIER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_IMAGE_TO_BUFFER_COPIER_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace blink {
class Image;
class PLATFORM_EXPORT ImageToBufferCopier { … };
}
#endif