#include "third_party/blink/renderer/platform/graphics/main_thread_mutator_client.h"
#include <memory>
#include "third_party/blink/renderer/platform/graphics/animation_worklet_mutator_dispatcher_impl.h"
namespace blink {
MainThreadMutatorClient::MainThreadMutatorClient(
std::unique_ptr<AnimationWorkletMutatorDispatcherImpl> mutator)
: … { … }
void MainThreadMutatorClient::SynchronizeAnimatorName(
const String& animator_name) { … }
void MainThreadMutatorClient::SetMutationUpdate(
std::unique_ptr<AnimationWorkletOutput> output_state) { … }
void MainThreadMutatorClient::SetDelegate(MutatorClient* delegate) { … }
}