#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_FLOAT_CLIP_RECT_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_FLOAT_CLIP_RECT_H_
#include "third_party/blink/renderer/platform/geometry/float_rounded_rect.h"
#include "third_party/blink/renderer/platform/geometry/infinite_int_rect.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/transform.h"
namespace blink {
class PLATFORM_EXPORT FloatClipRect { … };
inline bool operator==(const FloatClipRect& a, const FloatClipRect& b) { … }
inline bool operator!=(const FloatClipRect& a, const FloatClipRect& b) { … }
inline FloatClipRect InfiniteLooseFloatClipRect() { … }
}
#endif