#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper_transform_cache.h"
#include <memory>
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
namespace blink {
unsigned GeometryMapperTransformCache::s_global_generation = …;
void GeometryMapperTransformCache::ClearCache() { … }
bool GeometryMapperTransformCache::IsValid() const { … }
void GeometryMapperTransformCache::Update(
const TransformPaintPropertyNode& node) { … }
void GeometryMapperTransformCache::UpdateScreenTransform(
const TransformPaintPropertyNode& node) { … }
}