// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_IGNORE_PAINT_TIMING_SCOPE_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_IGNORE_PAINT_TIMING_SCOPE_H_ #include "base/auto_reset.h" #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" namespace blink { // Creates a scope to ignore paint timing, e.g. when we are painting contents // under opacity:0. Currently we store the largest content when the depth is 1 // in order to surface the LCP when the document's opacity changes from 0 to // nonzero. Care must be taken if changing the conditions under which // IgnorePaintTimingScope is used in order to ensure correctness. class PLATFORM_EXPORT IgnorePaintTimingScope { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_IGNORE_PAINT_TIMING_SCOPE_H_