// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_LAYER_SELECTION_DATA_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_LAYER_SELECTION_DATA_H_ #include <optional> #include "third_party/blink/renderer/platform/graphics/paint/painted_selection_bound.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/platform_export.h" namespace blink { // Represents paint-related metadata about the start and end of a selection. // The information is stored on a paint chunk - note that the frame's selection // can start in one paint chunk and end in another, so it's possible for one // or both of the bounds to be set. The start and end can also be set // independently by different painters within the same paint chunk. // In the common case of no selection (or if the selection completely surrounds // a paint chunk), neither would be set. struct PLATFORM_EXPORT LayerSelectionData : public GarbageCollected<LayerSelectionData> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_LAYER_SELECTION_DATA_H_