#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_PAINT_CHUNK_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_PAINT_CHUNK_H_
#include <iosfwd>
#include <memory>
#include <optional>
#include "base/check_op.h"
#include "base/dcheck_is_on.h"
#include "cc/input/hit_test_opaqueness.h"
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item_client.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/hit_test_data.h"
#include "third_party/blink/renderer/platform/graphics/paint/layer_selection_data.h"
#include "third_party/blink/renderer/platform/graphics/paint/property_tree_state.h"
#include "third_party/blink/renderer/platform/graphics/paint/raster_invalidation_tracking.h"
#include "third_party/blink/renderer/platform/graphics/paint/region_capture_data.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect.h"
namespace blink {
constexpr float kMinBackgroundColorCoverageRatio = …;
struct PLATFORM_EXPORT PaintChunk { … };
PaintChunks;
PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const PaintChunk&);
static_assert …;
}
WTF_ALLOW_MOVE_AND_INIT_WITH_MEM_FUNCTIONS(…)
#endif