#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_PAINT_CHUNKER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_PAINT_CHUNKER_H_
#include <optional>
#include "base/dcheck_is_on.h"
#include "base/memory/stack_allocated.h"
#include "cc/input/hit_test_opaqueness.h"
#include "cc/input/layer_selection_bound.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_artifact.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_chunk.h"
#include "third_party/blink/renderer/platform/graphics/paint/property_tree_state.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/platform_export.h"
namespace blink {
class PLATFORM_EXPORT PaintChunker final { … };
}
#endif