#include "third_party/blink/renderer/platform/graphics/paint/paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/clip_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/effect_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/scroll_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
namespace blink {
int PaintPropertyNode::NodeDepthOrFoundAncestor(
const PaintPropertyNode& maybe_ancestor) const { … }
const PaintPropertyNode& PaintPropertyNode::LowestCommonAncestorInternal(
const PaintPropertyNode& other) const { … }
String PaintPropertyNode::ToString() const { … }
std::unique_ptr<JSONObject> PaintPropertyNode::ToJSON() const { … }
const char* PaintPropertyChangeTypeToString(PaintPropertyChangeType change) { … }
#if DCHECK_IS_ON()
String PaintPropertyNode::ToTreeString() const { … }
void PropertyTreePrinter::AddNode(const PaintPropertyNode* node) { … }
String PropertyTreePrinter::NodesAsTreeString() { … }
String PropertyTreePrinter::PathAsString(const PaintPropertyNode& last_node) { … }
void PropertyTreePrinter::BuildTreeString(StringBuilder& string_builder,
const PaintPropertyNode& node,
unsigned indent) { … }
const PaintPropertyNode& PropertyTreePrinter::RootNode() { … }
#endif
}