chromium/third_party/blink/renderer/platform/graphics/path_traversal_state.cc

/*
 * Copyright (C) 2006, 2007 Eric Seidel <[email protected]>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "third_party/blink/renderer/platform/graphics/path_traversal_state.h"

#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"

namespace blink {

static inline gfx::PointF MidPoint(const gfx::PointF& first,
                                   const gfx::PointF& second) {}

static inline float DistanceLine(const gfx::PointF& start,
                                 const gfx::PointF& end) {}

static inline double DotSelf(const gfx::PointF& p) {}

struct QuadraticBezier {};

struct CubicBezier {};

template <class CurveType>
static float CurveLength(PathTraversalState& traversal_state, CurveType curve) {}

PathTraversalState::PathTraversalState(PathTraversalAction action)
    :{}

float PathTraversalState::CloseSubpath() {}

float PathTraversalState::MoveTo(const gfx::PointF& point) {}

float PathTraversalState::LineTo(const gfx::PointF& point) {}

float PathTraversalState::CubicBezierTo(const gfx::PointF& new_control1,
                                        const gfx::PointF& new_control2,
                                        const gfx::PointF& new_end) {}

void PathTraversalState::ProcessSegment() {}

}  // namespace blink