// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_IMAGE_RENDERING_SETTINGS_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_IMAGE_RENDERING_SETTINGS_H_ #include "third_party/blink/renderer/platform/graphics/graphics_context.h" #include "third_party/blink/renderer/platform/graphics/graphics_types.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" namespace blink { // Helper to update the image rendering settings of a GraphicsContext within the // current scope. Be careful when mixing with other GraphicsContext mechanisms // that save/restore state (like GraphicsContextStateSaver or the Save/Restore // methods) to ensure the restoration behavior is the expected one. class ScopedImageRenderingSettings { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_IMAGE_RENDERING_SETTINGS_H_