// Copyright (C) 2013 Google Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "third_party/blink/renderer/platform/graphics/styled_stroke_data.h" #include <memory> #include <optional> #include "third_party/blink/renderer/platform/graphics/stroke_data.h" namespace blink { namespace { float SelectBestDashGap(float stroke_length, float dash_length, float gap_length, bool closed_path) { … } // The length of the dash relative to the line thickness for dashed stroking. // A different dash length may be used when dashes are adjusted to better fit a // given length path. Thin lines need longer dashes to avoid looking like dots // when drawn. float DashLengthRatio(float thickness) { … } // The length of the gap between dashes relative to the line thickness for // dashed stroking. A different gap may be used when dashes are adjusted to // better fit a given length path. Thin lines need longer gaps to avoid looking // like a continuous line when drawn. float DashGapRatio(float thickness) { … } struct DashDescription { … }; std::optional<DashDescription> DashEffectFromStrokeStyle( const StyledStrokeData& data, const StyledStrokeData::GeometryInfo& info) { … } } // namespace void StyledStrokeData::SetupPaint(cc::PaintFlags* flags) const { … } void StyledStrokeData::SetupPaint(cc::PaintFlags* flags, const GeometryInfo& info) const { … } void StyledStrokeData::SetupPaintDashPathEffect( cc::PaintFlags* flags, const GeometryInfo& info) const { … } StrokeData StyledStrokeData::ConvertToStrokeData( const GeometryInfo& info) const { … } bool StyledStrokeData::StrokeIsDashed(float width, StrokeStyle style) { … } } // namespace blink