#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_VIDEO_FRAME_SINK_BUNDLE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_VIDEO_FRAME_SINK_BUNDLE_H_
#include <stdint.h>
#include <optional>
#include "base/functional/callback.h"
#include "base/memory/weak_ptr.h"
#include "base/types/pass_key.h"
#include "build/build_config.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/hit_test/hit_test_region_list.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/surfaces/frame_sink_bundle_id.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom-blink-forward.h"
#include "services/viz/public/mojom/compositing/frame_sink_bundle.mojom-blink.h"
#include "third_party/blink/public/mojom/frame_sinks/embedded_frame_sink.mojom-blink.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "third_party/blink/renderer/platform/wtf/hash_set.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class PLATFORM_EXPORT VideoFrameSinkBundle
: public viz::mojom::blink::FrameSinkBundleClient { … };
}
#endif