#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_COLLECTION_SUPPORT_HEAP_VECTOR_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_COLLECTION_SUPPORT_HEAP_VECTOR_H_
#include <initializer_list>
#include "third_party/blink/renderer/platform/heap/forward.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/heap_allocator_impl.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/wtf/size_assertions.h"
#include "third_party/blink/renderer/platform/wtf/type_traits.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
blink
namespace WTF {
VectorTraits<blink::Member<T>>;
VectorTraits<blink::WeakMember<T>>;
VectorTraits<blink::UntracedMember<T>>;
VectorTraits<blink::HeapVector<T, 0>>;
VectorTraits<blink::HeapVector<T, inlineCapacity>>;
}
#endif